Outschool GameCon

Brand Experience & Growth

I created and led Outschool GameCon, turning learners’ interest in gaming into a shared brand experience. I connected partnerships, programming, and earned media with a company-wide launch that delivered measurable business value.

Brand and business results

$14

Bookings per $1 spent

Estimated marketplace bookings for every dollar spent on GameCon.

5

Media placements

Earned within one month, extending the event’s visibility beyond the Outschool community.

94%

Attendance

Nine percentage points above Outschool’s 85% platform benchmark.

Media placements had a reported potential syndicated audience of more than 65 million. GameCon engaged established customers alongside newer participants: 5% were first-time customers and another 8% had made only one previous booking.

My role
VP of Communications, Engagement and PR. Created and led GameCon.
Scope
Brand experience, event strategy, partnerships, community engagement, media, and coordinated launch.
Context
Consumer education technology. A company-wide virtual convention, launched in 2022.

The challenge

Connect the brand experience to business growth

Outschool needed to demonstrate how community engagement and partnerships could contribute to business results. I saw an opportunity to bring learner interests, recognizable brands, and public storytelling together in an experience people could participate in.

I created GameCon to connect that experience with paid programming and marketplace bookings. Delivering it required a shared strategy across programming, communications, partnerships, and the marketplace.

Strategy & leadership

Build one experience across audiences and teams

Start with what learners care about

I built GameCon around gaming, giving learners a relevant reason to participate and a tangible way to experience Outschool’s approach to learning through their interests. The convention connected that audience interest with programming, partnerships, and public storytelling.

Use partnerships to strengthen positioning

I built the partnership strategy around recognizable gaming and entertainment brands, including FOX’s LEGO Masters. Their relevance helped connect the experience with learner interests while giving the launch a stronger public story. I led narrative and pitch development to support media interest.

Design the path from participation to booking

I designed free public mainstage sessions alongside paid gaming-themed side stages. That structure gave people an accessible way to participate and a clear path into paid programming, connecting the brand experience with activity on Outschool’s marketplace.

Lead a coordinated company-wide launch

I established the operating protocol for the activation, aligning programming, communications, and marketplace activity around one launch. This gave the company a shared approach to delivering the experience and connecting community participation, partner visibility, earned media, and bookings.

Selected work

One strategy, expressed across channels

These samples show how the partnership strategy, programming, and launch communications came together in the public experience.

GameCon event platform featuring Outschool’s partnership with FOX and LEGO Masters

Partner activation

The event platform brought Outschool’s partnership with FOX and LEGO Masters into the participant experience, connecting a recognizable entertainment property with the GameCon brand.

View the platform screenshot
GameCon 2022 program cover with gaming, art, design, and featured sessions

Programming & participation

The participant program connected gaming, art, design, and featured sessions. Free mainstage programming and paid side stages linked the community experience with marketplace bookings.

Explore the event program
Outschool GameCon promotional video title frame

Launch creative

The GameCon promotional video brought the event’s identity and energy into a shareable format, supporting the coordinated launch across channels.

Watch the GameCon video

Strategic impact

A growth model built around the brand

I brought communications into the design of the experience, the partnership strategy, and the operating model for launch. GameCon demonstrated how those decisions could work together to generate earned attention, participation, and marketplace bookings, establishing a model for connecting brand experience with commercial value.

Back to selected work